Silverstone


Silverstone


Designing a 3D product configurator that works for everyone – across ability, device and environment.

Designing a 3D product configurator that works for everyone – across ability, device and environment.

My Role

UX Designer/Researcher


Practices

UI Design

Design Systems

Accessible Design

Tools

Figma

MIRO

Date

September 2021

Project Overview

I designed a responsive retail website with a 3D product configurator, built to be accessible from the ground up. The goal was to create a shopping experience that works well for users with physical, visual, auditory, and cognitive impairments – not just meet compliance, but genuinely reduce barriers.

Research and User Understanding

The project began with developing four detailed personas, each representing a different type of impairment:

  • Phoebe, a doctor who experiences photophobia during migraines

  • Arthur, who has Parkinson’s and relies on keyboard navigation

  • Audrey, a musician with mild hearing loss

  • Dylan, an artist with dyslexia

These personas shaped both design priorities and evaluation scenarios. I referred to academic sources and accessibility guidelines (like WCAG 2.1) to inform inclusive decisions from the start.

Paper Prototypes

I began with low-fidelity sketches focusing on navigation clarity, contrast, and modular layouts. Special attention was given to keyboard focus order and screen reader compatibility.

High-Fidelity Design

The UI was refined in Figma with a neutral color palette, high contrast, readable typography, and alternative navigation options. Each page addressed specific accessibility needs:

The final prototype included:

  • Adjustable font size, spacing, and typeface (including OpenDyslexic)

  • Closed captions for video content

  • Dark mode for users with light sensitivity

  • Keyboard-accessible 3D configurator controls

  • Forms with correct labels for screen reader support

  • Button sizing to meet dexterity needs



Design decisions were backed by WCAG guidelines and dyslexia-friendly research. All animations could be paused, and contrast ratios were AAA-compliant.



  • Physical impairments: Full keyboard navigation and enlarged clickable elements.

  • Visual impairments: Screen-reader compatibility, ARIA landmarks, and strong contrast ratios.

  • Auditory impairments: Visual cues for all sound-based elements.

  • Cognitive impairments: Reduced complexity, simplified language, and consistent page structures.

Multi-Platform Design

Recognizing that over 80% of users access websites on mobile, I created responsive tablet and mobile layouts. Key changes included:

  • Button-based 3D controls (to replace drag gestures)

  • Simplified menus via hamburger navigation

  • Touch-friendly targets and layout adjustments for zoom

Evaluation

I conducted usability testing with five participants (varying accessibility needs) using a think-aloud protocol, SUS questionnaire, and follow-up interviews. Tasks included using accessibility features, configuring a product, and checking out.


  • SUS Score: 79.5 (above average usability)

  • Participants found features intuitive but noted unclear terminology and room to improve feedback on selections.

Iteration and Final Updates

Post-evaluation, I made key changes:


  • Replaced jargon in the configurator with visual hints

  • Added a reset view button for the 3D model

  • Removed unnecessary complexity (e.g. Z-axis rotation)


These changes aimed to simplify the user journey and reduce cognitive load without sacrificing functionality.

Outcome

This project highlighted how accessibility can be woven into every layer of the design process – from concept to interface, evaluation to iteration. Rather than making assumptions, I leaned on research, guidelines, and user input to shape a web experience that welcomes more people in.

Danial ©2025

Danial ©2025

Danial ©2025